freiberufler Mixed-Reality & Mobile Developer / Conusltant auf freelance.de

Mixed-Reality & Mobile Developer / Conusltant

offline
  • 80€/Stunde
  • 81245 München
  • auf Anfrage
  • de  |  en  |  es
  • 02.12.2021

Kurzvorstellung

I’m an expert Mixed-Reality and Mobile Developer that can create sophisticated interactive visuals for VR/AR Devices, Microsoft HoloLens and Web. But I also have an eye for UI/UX and can consult your project to make it a success.

Qualifikationen

  • Adobe Creative Cloud
  • ASP.NET
  • Augmented Reality
  • HoloLens
  • Microsoft Azure
  • React (JavaScript library)
  • Unity3D
  • User Experience (UX)
  • Virtual Reality
  • Xamarin (allg.)

Projekt‐ & Berufserfahrung

HoloLens Expert Entwickler - Tutorial Author
Microsoft, Seattle/Remote
4/2020 – 6/2020 (3 Monate)
IT & Entwicklung
Tätigkeitszeitraum

4/2020 – 6/2020

Tätigkeitsbeschreibung

Konzipieren und schreiben einer 5 teiligen Tutorial Serie für Microsoft welche die Vorteile von Microsoft Azure Diensten auf der HoloLens 2. Inklusive entwicklung der dazugehörigen Demo applikation.

Technologien welche in der Tutorial Serie für die HoloLens 2 vermittelt werden:
- Azure Storage
- Azure Computer Vision
- Azure Spatial Anchors
- Azure (AI) Bot Framework

-Hyperlink entfernt-

Eingesetzte Qualifikationen

Computer Vision, Unity3D, Microsoft Azure

Lead Unity and Web Developer (Augmented Reality)
tricksal GmbH, München
11/2019 – 2/2020 (4 Monate)
Dienstleistungsbranche
Tätigkeitszeitraum

11/2019 – 2/2020

Tätigkeitsbeschreibung

Kinect-based event experience app

Developed a Kinect-based solution to track users body in a 3D Enviroment and taking a photo to print and share on social media. Connectivity to local printer and writing a webservice that handles generating QRCode and different sized versions of the photo. Also written a website on where the user can after scanning the QR Code download the photo and share on social media.

Eingesetzte Qualifikationen

C#, Unity3D, Microsoft Azure, ASP.NET, HTML

Lead Unity Virtual Reality Developer (Oculus)
Packet39, London
7/2019 – 11/2019 (5 Monate)
Dienstleistungsbranche
Tätigkeitszeitraum

7/2019 – 11/2019

Tätigkeitsbeschreibung

VR Training for confined spaces (Oculus Quest)

Application development, writing Storyboard and UX/UI design for a Virtual Reality Training Application on the Oculus Quest platform. This includes researching about the topic of confined spaces and developing teaching strategies on what works best in VR.

Eingesetzte Qualifikationen

Unity3D

Lead Developer and Architect
Schwarzbild Medien, München
6/2019 – 3/2020 (10 Monate)
Medienbranche
Tätigkeitszeitraum

6/2019 – 3/2020

Tätigkeitsbeschreibung

Sticker-Collecting AR App

Development of a AR Application for an Austrian supermarket chain using Unity3d, ARFoundation and the XZIMG Vision SDK. Detecting image markers (collectable stickers) and placing related 3D Models with animations and spatial audio on detected planes with a fallback mode for non AR capable devices. Using Face Tracking for an interactive selfie mode. Implement given UI and UX requirements. Creating scalable UI for different display sizes and aspect ratios. Writing custom shaders for special effects.

Eingesetzte Qualifikationen

C#, Unity3D

Expert Unity Mixed-Reality Developer
Packet39, London
5/2019 – 7/2019 (3 Monate)
Dienstleistungsbranche
Tätigkeitszeitraum

5/2019 – 7/2019

Tätigkeitsbeschreibung

Mixed Reality Medical-Personal App (HoloLens, Mobile)

Extending an existing HoloLens and Tablet App with a Networking Feature to share Media via UNet. Here I designed the user interaction patterns and UI elements. Also developed the Networking stack with UNet including state handling, message parsing and sending/ receiving large media in chunks. Furthermore recording HoloLens pose as a time-series with query functionality. Implemented a low-latency solution for sharing mixed-reality capture from HoloLens to other devices.

Eingesetzte Qualifikationen

Unity3D, User Interface (UI)

Expert Unity/HoloLens Mixed-Reality Developer
Viscopic, München
4/2019 – 6/2019 (3 Monate)
Dienstleistungsbranche
Tätigkeitszeitraum

4/2019 – 6/2019

Tätigkeitsbeschreibung

Mixed Reality Tracking Platform (HoloLens, Azure)

Extending the AR PaaS of a German start-up with a custom Azure Spatial Anchors module and creating a demo app to present customers (primary automobile industry). Self on-boarding into the existing platform, developing a strategy on how to integrate Azure Spatial Anchors as a module into the existing platform. Developing module, documenting and tutoring developers on usage and limits. Designing and developing a demo application that present the functionality of Azure Spatial Anchors with the platform.

Eingesetzte Qualifikationen

Unity3D, User Interface (UI), Microsoft Azure

React and BabylonJS Developer
Kundenname anonymisiert, München
2/2019 – 2/2020 (1 Jahr, 1 Monat)
Maschinen-, Geräte- und Komponentenbau
Tätigkeitszeitraum

2/2019 – 2/2020

Tätigkeitsbeschreibung

Architecture and development of a 3D-Configurator inside a React web-application with BabylonJs.
Ensuring with a 3D Artist the model conversions and correct PBR Materials to GLB.
Creating a node.js based docker service for conversions of models and storing on Azure for product administration.

Eingesetzte Qualifikationen

User Experience (UX), React (JavaScript library), WebGL (Web Graphics Library)

Lead Mixed Reality (HoloLens) Developer
Kundenname anonymisiert, Deutschland / Tschechien
10/2018 – 2/2019 (5 Monate)
Maschinen-, Geräte- und Komponentenbau
Tätigkeitszeitraum

10/2018 – 2/2019

Tätigkeitsbeschreibung

Mixed Reality Pick & Place Assisting App for Control Cabinets (HoloLens)

Development of a HoloLens App that assist workers in picking and placing components into a control cabinet. Relevant challenges are analysis of complex CAD files into logical components and dynamic low-poly creation of CAD components via PiXYZ. Developing UI and UX workflows, custom integration of Bluetooth Handscanner into Unity and capture cabinet with custom markers via Vuforia AR.

Eingesetzte Qualifikationen

Adobe Creative Cloud, C#, Unity3D, User Experience (UX), User Interface (UI)

Mixed Reality (HoloLens) Developer
Kundenname anonymisiert, München / Essen
1/2018 – 10/2018 (10 Monate)
Dienstleistungsbranche
Tätigkeitszeitraum

1/2018 – 10/2018

Tätigkeitsbeschreibung

ThyssenKrupp HoloLinc (HoloLens, iPad)

Digitalisation of the whole sales process of chairlifts, starting from managing leads, measuring staircase to the sales pitch. Carefully planing the user workflow with regard to usability, researching interaction concepts and designing the UI (while taking care of company branding). Programming workflow, UI (from zero), custom logging-framework, custom localisation framework, performance optimisations, custom gestures, graphics shaders and an internal CAD-like authoring tool. Also creating Materials, Textures, Animations and dynamic 3D Animation Paths with complex graph-armatures for HoloLens and iPad.

Eingesetzte Qualifikationen

Adobe Creative Cloud, Blender, C#, Unity3D, Xamarin.Forms, User Experience (UX), User Interface (UI)

Windows Desktop Developer (Winforms)
Kundenname anonymisiert, München
8/2017 – 1/2018 (6 Monate)
Konsumgüterindustrie
Tätigkeitszeitraum

8/2017 – 1/2018

Tätigkeitsbeschreibung

Service and Consumables Tools (WPF)

Development of a Service and Consumables Tool for an upcoming IoT tea-maker by a german white-goods manufacture. The Service Tool covers all aspects that aids a maintenance man in his work. Also the Consumables Tools tracks all units, validates entries and can manage 2 high-speed VideoJet printers simultaneously over TCP/IP with a custom implemented Zipher Text Protocol.

Eingesetzte Qualifikationen

C#, Windows Presentation Foundation (WPF)

Unity3d Developer
Kundenname anonymisiert, München
7/2017 – 8/2017 (2 Monate)
Telekommunikation
Tätigkeitszeitraum

7/2017 – 8/2017

Tätigkeitsbeschreibung

Upgrade existing App for an IoT prototyping computer (Unity3D)
For this project, I updated the App to support new sensor add-ons with a new advanced charting and value range selection.

Eingesetzte Qualifikationen

Unity3D

Lead Mixed-Reality (HoloLens) Developer
Kundenname anonymisiert, München / Berlin
4/2017 – 5/2017 (2 Monate)
Logistikdienstleister
Tätigkeitszeitraum

4/2017 – 5/2017

Tätigkeitsbeschreibung

MixedReality Bus-driver Training (HoloLens)

Use-case demo for the Learntec 2018 exhibition to show off the potential of using Augmented Reality in the E-Learning field with a prototype on the HoloLens. This Demo is created in corporation with a Berlin public transport company and illustrates the showcase of Bus-driver training with several lessons. For this Demo I created and integrated the necessary Assets, composed scene work flow, animations and coordinated integration of voice-over.

Eingesetzte Qualifikationen

Adobe Illustrator, Blender, C#, Unity3D, User Experience (UX), User Interface (UI)

Owner / Developer / Designer
, Münster
1/2016 – 12/2016 (1 Jahr)
Medienbranche
Tätigkeitszeitraum

1/2016 – 12/2016

Tätigkeitsbeschreibung

MikroGame: Rotator (Nintendo WiiU) – 2016

Roles: Planing, Development, UI Design, Publishing and Compliance

Methods: C#, Nvidia CG, Unity3d, PhotoShop, Nintendo WiiU SDK/Tooling

MikroGame: Rotator is the first instalment of the MikroGame series for the WiiU and is a arcade-style platformer where you try to beat the next High-Score.

Eingesetzte Qualifikationen

Blender, C#, Unity3D, User Experience (UX), User Interface (UI), Marketing (allg.)

Owner / Developer / Designer
, Münster
2/2014 – 1/2015 (1 Jahr)
Medienbranche
Tätigkeitszeitraum

2/2014 – 1/2015

Tätigkeitsbeschreibung

found in reference description 7
Jumpikus (Sony PS Vita, Android, iOS) – 2014-2015

Roles: Unity Developer, UI Design, 3D Modeling, Publishing
 Methods: C#, Unity3d, Nvidia CG, PhotoShop
Arcade endless-runner with colourful 3D Graphics.

Eingesetzte Qualifikationen

Adobe Creative Cloud, Blender, C#, Unity3D, User Experience (UX), User Interface (UI)

Owner / Developer / Designer
, München
1/2014 – 8/2017 (3 Jahre, 8 Monate)
Medienbranche
Tätigkeitszeitraum

1/2014 – 8/2017

Tätigkeitsbeschreibung

NextGenSprites (Unity3D Middleware) – 2015-Present

Roles: Planing, Documentation, Marketing, 3D-Graphics and Unity Developer, Designer
 Methods: C#, Nvidia CG, Unity3d, Wiki, After Effects, WebGL

Popular 2D Shader-set for Unity3d. Trusted worldwide by indie-developers and game- studios for high-performance on desktop, consoles and mobile devices. Developers can also leverage its lean API, intuitive editor tools and comprehensive documentation (Wiki, WebGL Demo and Videos). Open Source since 2018.

Eingesetzte Qualifikationen

Design (allg.), Adobe Creative Cloud, C#, Unity3D, Marketing (allg.)

Über mich

I’m an expert Mixed-Reality and Mobile Developer that can create sophisticated interactive visuals for VR/AR Devices, Microsoft HoloLens and the Web.

IoT connected devices enriched with Augmented Reality or an impressive 3D-Configurator for your product, I can do all these things and more for you.

Furthermore I also have experience in consulting enterprises in the industrial and creative industry and I’m here to not just find the technical solutions but also challenge your ideas to transform them into successful projects.

Weitere Kenntnisse

Unity3d, Unreal Engine, WebGL, ASP.NET Core, Azure, C#, JavaScript, TypeScript, React, Nvidia CG, Adobe CC, Blender, Web APIs, Azure Cosmos DB

Persönliche Daten

Sprache
  • Deutsch (Muttersprache)
  • Englisch (Fließend)
  • Spanisch (Gut)
Reisebereitschaft
auf Anfrage
Arbeitserlaubnis
  • Europäische Union
  • Schweiz
Home-Office
bevorzugt
Profilaufrufe
4711
Alter
37
Berufserfahrung
10 Jahre und 2 Monate (seit 01/2014)

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