Projekt‐ & Berufserfahrung
4/2020 – 6/2020Tätigkeitsbeschreibung
Konzipieren und schreiben einer 5 teiligen Tutorial Serie für Microsoft welche die Vorteile von Microsoft Azure Diensten auf der HoloLens 2. Inklusive entwicklung der dazugehörigen Demo applikation.
Technologien welche in der Tutorial Serie für die HoloLens 2 vermittelt werden:
- Azure Storage
- Azure Computer Vision
- Azure Spatial Anchors
- Azure (AI) Bot Framework
Computer Vision, Unity3D, Microsoft Azure
11/2019 – 2/2020Tätigkeitsbeschreibung
Kinect-based event experience app
Developed a Kinect-based solution to track users body in a 3D Enviroment and taking a photo to print and share on social media. Connectivity to local printer and writing a webservice that handles generating QRCode and different sized versions of the photo. Also written a website on where the user can after scanning the QR Code download the photo and share on social media.
C#, Unity3D, Microsoft Azure, ASP.NET, HTML
7/2019 – 11/2019Tätigkeitsbeschreibung
VR Training for conﬁned spaces (Oculus Quest)
Application development, writing Storyboard and UX/UI design for a Virtual Reality Training Application on the Oculus Quest platform. This includes researching about the topic of conﬁned spaces and developing teaching strategies on what works best in VR.
6/2019 – 3/2020Tätigkeitsbeschreibung
Sticker-Collecting AR App
Development of a AR Application for an Austrian supermarket chain using Unity3d, ARFoundation and the XZIMG Vision SDK. Detecting image markers (collectable stickers) and placing related 3D Models with animations and spatial audio on detected planes with a fallback mode for non AR capable devices. Using Face Tracking for an interactive selﬁe mode. Implement given UI and UX requirements. Creating scalable UI for diﬀerent display sizes and aspect ratios. Writing custom shaders for special eﬀects.
5/2019 – 7/2019Tätigkeitsbeschreibung
Mixed Reality Medical-Personal App (HoloLens, Mobile)
Extending an existing HoloLens and Tablet App with a Networking Feature to share Media via UNet. Here I designed the user interaction patterns and UI elements. Also developed the Networking stack with UNet including state handling, message parsing and sending/ receiving large media in chunks. Furthermore recording HoloLens pose as a time-series with query functionality. Implemented a low-latency solution for sharing mixed-reality capture from HoloLens to other devices.
Unity3D, User Interface (UI)
4/2019 – 6/2019Tätigkeitsbeschreibung
Mixed Reality Tracking Platform (HoloLens, Azure)
Extending the AR PaaS of a German start-up with a custom Azure Spatial Anchors module and creating a demo app to present customers (primary automobile industry). Self on-boarding into the existing platform, developing a strategy on how to integrate Azure Spatial Anchors as a module into the existing platform. Developing module, documenting and tutoring developers on usage and limits. Designing and developing a demo application that present the functionality of Azure Spatial Anchors with the platform.
Unity3D, User Interface (UI), Microsoft Azure
2/2019 – 2/2020Tätigkeitsbeschreibung
Architecture and development of a 3D-Configurator inside a React web-application with BabylonJs.
Ensuring with a 3D Artist the model conversions and correct PBR Materials to GLB.
Creating a node.js based docker service for conversions of models and storing on Azure for product administration.
10/2018 – 2/2019Tätigkeitsbeschreibung
Mixed Reality Pick & Place Assisting App for Control Cabinets (HoloLens)
Development of a HoloLens App that assist workers in picking and placing components into a control cabinet. Relevant challenges are analysis of complex CAD files into logical components and dynamic low-poly creation of CAD components via PiXYZ. Developing UI and UX workflows, custom integration of Bluetooth Handscanner into Unity and capture cabinet with custom markers via Vuforia AR.
Adobe Creative Cloud, C#, Unity3D, User Experience (UX), User Interface (UI)
1/2018 – 10/2018Tätigkeitsbeschreibung
ThyssenKrupp HoloLinc (HoloLens, iPad)
Digitalisation of the whole sales process of chairlifts, starting from managing leads, measuring staircase to the sales pitch. Carefully planing the user workflow with regard to usability, researching interaction concepts and designing the UI (while taking care of company branding). Programming workflow, UI (from zero), custom logging-framework, custom localisation framework, performance optimisations, custom gestures, graphics shaders and an internal CAD-like authoring tool. Also creating Materials, Textures, Animations and dynamic 3D Animation Paths with complex graph-armatures for HoloLens and iPad.
Adobe Creative Cloud, Blender, C#, Unity3D, Xamarin.Forms, User Experience (UX), User Interface (UI)
8/2017 – 1/2018Tätigkeitsbeschreibung
Service and Consumables Tools (WPF)
Development of a Service and Consumables Tool for an upcoming IoT tea-maker by a german white-goods manufacture. The Service Tool covers all aspects that aids a maintenance man in his work. Also the Consumables Tools tracks all units, validates entries and can manage 2 high-speed VideoJet printers simultaneously over TCP/IP with a custom implemented Zipher Text Protocol.
C#, Windows Presentation Foundation (WPF)
7/2017 – 8/2017Tätigkeitsbeschreibung
Upgrade existing App for an IoT prototyping computer (Unity3D)
For this project, I updated the App to support new sensor add-ons with a new advanced charting and value range selection.
4/2017 – 5/2017Tätigkeitsbeschreibung
MixedReality Bus-driver Training (HoloLens)
Use-case demo for the Learntec 2018 exhibition to show off the potential of using Augmented Reality in the E-Learning field with a prototype on the HoloLens. This Demo is created in corporation with a Berlin public transport company and illustrates the showcase of Bus-driver training with several lessons. For this Demo I created and integrated the necessary Assets, composed scene work flow, animations and coordinated integration of voice-over.
Adobe Illustrator, Blender, C#, Unity3D, User Experience (UX), User Interface (UI)
1/2016 – 12/2016Tätigkeitsbeschreibung
MikroGame: Rotator (Nintendo WiiU) – 2016
Roles: Planing, Development, UI Design, Publishing and Compliance
Methods: C#, Nvidia CG, Unity3d, PhotoShop, Nintendo WiiU SDK/Tooling
MikroGame: Rotator is the first instalment of the MikroGame series for the WiiU and is a arcade-style platformer where you try to beat the next High-Score.
Blender, C#, Unity3D, User Experience (UX), User Interface (UI), Marketing (allg.)
2/2014 – 1/2015Tätigkeitsbeschreibung
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Jumpikus (Sony PS Vita, Android, iOS) – 2014-2015
Roles: Unity Developer, UI Design, 3D Modeling, Publishing Methods: C#, Unity3d, Nvidia CG, PhotoShop
Arcade endless-runner with colourful 3D Graphics.
Adobe Creative Cloud, Blender, C#, Unity3D, User Experience (UX), User Interface (UI)
1/2014 – 8/2017Tätigkeitsbeschreibung
NextGenSprites (Unity3D Middleware) – 2015-Present
Roles: Planing, Documentation, Marketing, 3D-Graphics and Unity Developer, Designer Methods: C#, Nvidia CG, Unity3d, Wiki, After Effects, WebGL
Popular 2D Shader-set for Unity3d. Trusted worldwide by indie-developers and game- studios for high-performance on desktop, consoles and mobile devices. Developers can also leverage its lean API, intuitive editor tools and comprehensive documentation (Wiki, WebGL Demo and Videos). Open Source since 2018.
Design (allg.), Adobe Creative Cloud, C#, Unity3D, Marketing (allg.)
IoT connected devices enriched with Augmented Reality or an impressive 3D-Configurator for your product, I can do all these things and more for you.
Furthermore I also have experience in consulting enterprises in the industrial and creative industry and I’m here to not just find the technical solutions but also challenge your ideas to transform them into successful projects.