Founder & AI-Native Product Engineer | Full-Stack, AI Systems, Realtime 3D
- Verfügbarkeit einsehen
- 0 Referenzen
- 32€/Stunde
- 1001 Tirana
- auf Anfrage
- sq | en | de
- 07.08.2026
- Contract ready
Kurzvorstellung
My focus is the gap most teams get stuck in: moving AI pilots out of the demo stage into production systems that survive contact with real users. Recent work includes a multi-product mobile app in continuous development since 2024, an AI content platform launched for the Albanian market, a realtime 3D game, and a booking platform that lifted direct bookings by 60% in two months.
Engagements run in fixed two-week sprints — scope, build, run — priced on outcomes rather than hours. Typical scope covers product design, web and mobile development, backend architecture, AI integration, and game / 3D development.
Geschäftsdaten
Qualifikationen
Projekt‐ & Berufserfahrung
5/2025 – offen
Tätigkeitsbeschreibung
Co-founded and lead Yume, a mobile product that bundles four tools into one app for professional networking, jobs and events.
- Built the first version end to end solo: product concept, UX, mobile front end, backend and AI matching logic.
- Launched publicly on Product Hunt and grew to 500+ users from Tirana.
- Ran structured beta-testing rounds with designers, marketers and developers, turning live observation sessions into prioritised product changes.
- Own product strategy, roadmap and release planning, plus the AI features that drive matching and recommendations.
- Ongoing development since 2024/2025 with a small in-house engineering team.
Generative KI, Flutter, Machine Learning, Mobile Application Development, Saas, Softwareentwicklung (allg.), User Experience (UX), Produktmanagement
3/2023 – 7/2024
Tätigkeitsbeschreibung
Game developer building PC and VR titles in Unity and Unreal Engine 5.
- Designed and implemented game mechanics and gameplay systems.
- Built immersive VR environments in Unreal Engine 5, including high-quality visual effects and interactive gameplay.
- Developed stable, scalable online multiplayer using Photon Fusion 1 & 2.
- Worked closely with artists and designers to integrate narrative and environment design into playable builds.
- Started as a Unity development intern before moving into a full-time engineering role.
C#, Computerspielentwicklung, Softwareentwicklung (allg.), Unity3D, Virtual Reality, 3D Modellierung, Game-Design
1/2023 – offen
Tätigkeitsbeschreibung
Founded and lead an eight-person product engineering studio delivering AI-native software, SaaS platforms, mobile apps and realtime 3D for clients in 10+ countries.
- Own the full delivery model: two-week discovery sprints, fixed-scope build sprints on staging, and post-launch run/ops.
- Technical leadership across web frontend (React, Angular, Vue), backend (Node.js, Java Spring, PHP/Laravel, Python/Django), mobile (Flutter, React Native) and game engines (Unity, Unreal Engine 5).
- Take AI pilots from demo to production: LLM integration, RAG pipelines, evaluation and AI ops.
- Shipped work includes Yume (multi-product mobile app), Nexus (AI content platform, live in Albanian), Patoko (realtime 3D game), BLITE (mobile learning) and Enjoy Clean (booking platform, +60% direct bookings in two months).
- Responsible for architecture decisions, hiring, client strategy and technical pre-sales.
Generative KI, Full Stack Developer, Software Architecture, Machine Learning, Mobile Application Development, Saas, Softwareentwicklung (allg.), Unity3D, User Experience (UX), Produktmanagement
Über mich
Sprint — two weeks to turn an open question into a working prototype and a fixed quote. Scope is earned, not assumed.
Build — fixed two-week sprints until the product ships. Clients watch progress on staging, not in status reports.
Run — shipped is the midpoint. Products get ongoing care, AI systems get ops, roadmaps get owners.
Two disciplines under one roof: AI-native product engineering, plus games and realtime 3D built in-house. The interactive craft is the reason the products feel alive.
Eight engineers, one room, no outsourcing and no handoffs. Delivery has reached clients and partners across Belgium, the UK, Australia, India, the UAE, the US, Kosovo, Lithuania and Turkey.
Weitere Kenntnisse
Product: discovery sprints, rapid prototyping, product design, fixed-scope estimation.
Engineering: full-stack web development, mobile development, backend architecture, SaaS platforms, booking and reservation systems.
Interactive: game development, gameplay design, realtime 3D, 2D/3D art.
Delivery: outcome-based fixed-scope engagements, staging-first workflow, distributed teams and remote collaboration across 10+ countries.
Leadership: founding and running an engineering studio, hiring, client strategy, technical pre-sales.
Persönliche Daten
- Albanisch (Muttersprache)
- Englisch (Fließend)
- Deutsch (Grundkenntnisse)
- Europäische Union
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